Both Styroblast and Nerf games played at battled are derived from the list of game types here. Specifications to each game depends on number of players and whether it is a Styroblast battle or Nerf battle. If a game is put on a time limit, there will be unlimited respawns.
-Team CTF (Capture the Flag)- It's Team Capture The Flag. There is only one flag, and teams start at different locations about the same distance from the flag. If you die when moving a flag(i.e. taking it to your base) you leave the flag where it is until a live person grabs it. The object is to get the flag to your own base. If you die you must tag your spawn point as usual. -Team CTF 2 (Capture the Flag)-
This is the standard capture the flag that everyone knows. Two teams start at their own base with their own flag. The object is to get the other team's flag in your spawn point along with your own flag. If you die when moving a flag(i.e. taking it to your base) you leave the flag where it is until a live person grabs it. There will be a six foot radius surrounding your own flag in which none of your team members may enter. Most of you have probably never heard of such a rule. But it prevents a heavy guarding of the flag. You respawn at a location about 15 feet from your flag. This prevent someone from constantly respawning by their flag to kill the person trying to take it.
-Team Deathmatch- This is your standard team game. Two or more teams fight to be the only team remaining. Traitors allowed. -Free For All- The object is simple: Kill everyone else. Alliances may be forged once the game has begun, but only one will be victorious. There is normally 1-3 respawns allowed. -Tournament- Standard one-on-one dual. A fight to the death. Duals are set up as a grid, and the winner goes to the next match, until it's the final Dual. -Zombie Match- One or two players start out as zombies, while the rest are survivors. The Zombie's objective is to infect everyone, and the Survivors' objective is to stay alive. The last survivor is the winner. Zombies can only rely on melee weapons (this applies to both Styroblast and Nerf), and if struck by survivor, must stop for ten seconds. Survivors struck by Zombies are immediately turned to Zombies. -Campaign- At least two teams start at their own bases. There are check points scattered over the field of play (hopefully at least an acre or two). These check points are also respawn posts for the teem that currently controls them. You may not respawn at your starting point (base). To control a check point you must take down the opposing team's flag and put your team's flag in the place specified. Each player has multiple respawns. The winner is the team that has conquered all of the checkpoints. -Styroball- [Styroblast Only] A sport/ball game to be done indoors with only Militia Warriors [melee]. Fighters are split into two teams over the battle field, and the team that scores the specified number of points by hitting a bouncing ball into the goal wins. Each team can have seven players of their team on the field. The remaining players are substitutes that can switch out with any of the players that tag them in. (Note: Shield users are best as goalies, Two-handed users are great for defense, and any other melee players are for all around. However, teams may set up positions however they please). -Escort the President/King-
There are two teams; Secret service/Knights and Terrorists/Bandits. The Secret Service/Knights must escort the President/King from one end of the battle area to the other. The Terrorists/Bandits must kill the President/King before that happens. The team that reaches their objective first wins. - Yo'-Mamma-Been-Shoppin' -
Much like Escort the President/King, but with a few differences. Yo'-Mamma-Been-Shoppin' is a Terrorist/Bandit leader who has turned his back on his Cult, and wishes to sell the group out to the Secret Service/Knights, but now has a bounty on his head. The Terrorists/Bandits are out for revenge and the bounty, while the Secret Service/Knights must find Yo'-Mamma-Been-Shoppin' and protect him/her by wiping out the Terrorists/Bandits to win. Terrorists can team with each other, but only one Terrorist/Bandit can win; the one who kills Yo'-Mamma-Been-Shoppin'. -Boss Battle-
a selected number of the best fighters are the Bosses, which work together on a team, while the rest of the many fighters are split into teams. The bosses will face off the other fighters one team at a time. The goal is to see which team can take all the bosses down, or as many as they can. If there is a tie, the equally-scored teams fight to the death. Bosses possess five-lives while all other players have the standard two-lives. -Mission/Quest Matches-
This game type is one that is set up by the game masters for specific battles. It is essentially the name for a sandbox match, where a simple background story is composed, and all players play rolls in finishing the scenario. Ususally all players will have a standard two-lives. For Styroblast, classes may be added or subtracted for the scenario. (Example for a Styroblast battle: An Ice Lord is conquering the land, and only a sacred weapon can be used to defeat the Ice Lord. However, the Ice Lord has broken the sacred weapon into three pieces and has them guarded by his followers at three of his towers. Only Mages can hold the pieces, only a Warrior can wield the sword, and only Archers can stun the Ice Lord so the Warrior can kill him.)
Game Types
Both Styroblast and Nerf games played at battled are derived from the list of game types here. Specifications to each game depends on number of players and whether it is a Styroblast battle or Nerf battle. If a game is put on a time limit, there will be unlimited respawns.
It's Team Capture The Flag. There is only one flag, and teams start at different locations about the same distance from the flag. If you die when moving a flag(i.e. taking it to your base) you leave the flag where it is until a live person grabs it. The object is to get the flag to your own base. If you die you must tag your spawn point as usual.
-Team CTF 2 (Capture the Flag)-
This is the standard capture the flag that everyone knows. Two teams start at their own base with their own flag. The object is to get the other team's flag in your spawn point along with your own flag. If you die when moving a flag(i.e. taking it to your base) you leave the flag where it is until a live person grabs it. There will be a six foot radius surrounding your own flag in which none of your team members may enter. Most of you have probably never heard of such a rule. But it prevents a heavy guarding of the flag. You respawn at a location about 15 feet from your flag. This prevent someone from constantly respawning by their flag to kill the person trying to take it.
-Team Deathmatch-
This is your standard team game. Two or more teams fight to be the only team remaining. Traitors allowed.
-Free For All-
The object is simple: Kill everyone else. Alliances may be forged once the game has begun, but only one will be victorious. There is normally 1-3 respawns allowed.
-Tournament-
Standard one-on-one dual. A fight to the death. Duals are set up as a grid, and the winner goes to the next match, until it's the final Dual.
-Zombie Match-
One or two players start out as zombies, while the rest are survivors. The Zombie's objective is to infect everyone, and the Survivors' objective is to stay alive. The last survivor is the winner. Zombies can only rely on melee weapons (this applies to both Styroblast and Nerf), and if struck by survivor, must stop for ten seconds. Survivors struck by Zombies are immediately turned to Zombies.
-Campaign-
At least two teams start at their own bases. There are check points scattered over the field of play (hopefully at least an acre or two). These check points are also respawn posts for the teem that currently controls them. You may not respawn at your starting point (base). To control a check point you must take down the opposing team's flag and put your team's flag in the place specified. Each player has multiple respawns. The winner is the team that has conquered all of the checkpoints.
-Styroball- [Styroblast Only]
A sport/ball game to be done indoors with only Militia Warriors [melee]. Fighters are split into two teams over the battle field, and the team that scores the specified number of points by hitting a bouncing ball into the goal wins. Each team can have seven players of their team on the field. The remaining players are substitutes that can switch out with any of the players that tag them in. (Note: Shield users are best as goalies, Two-handed users are great for defense, and any other melee players are for all around. However, teams may set up positions however they please).
-Escort the President/King-
There are two teams; Secret service/Knights and Terrorists/Bandits. The Secret Service/Knights must escort the President/King from one end of the battle area to the other. The Terrorists/Bandits must kill the President/King before that happens. The team that reaches their objective first wins.
- Yo'-Mamma-Been-Shoppin' -
Much like Escort the President/King, but with a few differences. Yo'-Mamma-Been-Shoppin' is a Terrorist/Bandit leader who has turned his back on his Cult, and wishes to sell the group out to the Secret Service/Knights, but now has a bounty on his head. The Terrorists/Bandits are out for revenge and the bounty, while the Secret Service/Knights must find Yo'-Mamma-Been-Shoppin' and protect him/her by wiping out the Terrorists/Bandits to win. Terrorists can team with each other, but only one Terrorist/Bandit can win; the one who kills Yo'-Mamma-Been-Shoppin'.
-Boss Battle-
a selected number of the best fighters are the Bosses, which work together on a team, while the rest of the many fighters are split into teams. The bosses will face off the other fighters one team at a time. The goal is to see which team can take all the bosses down, or as many as they can. If there is a tie, the equally-scored teams fight to the death. Bosses possess five-lives while all other players have the standard two-lives.
-Mission/Quest Matches-
This game type is one that is set up by the game masters for specific battles. It is essentially the name for a sandbox match, where a simple background story is composed, and all players play rolls in finishing the scenario. Ususally all players will have a standard two-lives. For Styroblast, classes may be added or subtracted for the scenario. (Example for a Styroblast battle: An Ice Lord is conquering the land, and only a sacred weapon can be used to defeat the Ice Lord. However, the Ice Lord has broken the sacred weapon into three pieces and has them guarded by his followers at three of his towers. Only Mages can hold the pieces, only a Warrior can wield the sword, and only Archers can stun the Ice Lord so the Warrior can kill him.)