Recent Changes

Monday, May 11

  1. page Factions edited ... Garrison: Players of the same team can spawn from the Mage instead of the spawn point. This is…
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    Garrison: Players of the same team can spawn from the Mage instead of the spawn point. This is always active.
    Reequip: At the start of a battle, a Mage sacrifices all weapons he or she has as well as Throwables, and Armor. in Exchange, they can Carry a Two-handed Weapon. Be advised they can still wear limb armor.
    TheseHere are unofficial spellssome new things that will
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    in upcoming battles:
    1- Sanctify (Purple): [Can only
    battles. Note that they may work, they may not; These are simply ideas to spur creativity.
    -Wands: Simply decorated sticks players can make and then use them to fling Nerf Darts at opponents. It would
    be cast on Mage] Mage's Life reducesconsidered a range weapon for Archers, but Mages would be allowed to 1 (Reguardlesscarry a wand instead of wearing healing spellsa one-hand weapon.
    -Cards: Things like playing cards
    or Armor). They cannot wear healing spells, and any healing spells they have worn are discarded. In exchange, that Mage alone can cast uptrading cards to 3 spells on targets (a target that already has 1 spell equipped can onlyextinct card games would be given 2possible Throwables for Mages in addition to their weapon. Cards can't deal much damage if you can hit a target, but it can make opponents at least hesitate, which could makes them beneficial in close calls. It also allows Mages to have a little more by that Mage).weaponry at their disposal.
    -Spell books: No, you can't throw a book. No, you can't hit someone with a book not covered in foam. It could be a useful holder for Mage's uncast spells instead of belt patch. If covered in foam, it could also act as a melee weapon.

    (view changes)
    3:07 pm
  2. page Factions edited ... 3- Summon (black): Revive a dead target (of any team) to 1 Life, and they fight for you. Any s…
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    3- Summon (black): Revive a dead target (of any team) to 1 Life, and they fight for you. Any spells the target is wearing when summoned are active again.
    1- Shield (green): Restores all Limbs, and target will be invulnerable to loss of any limbs for the rest of the battle.
    1-Mimic (White): Mimics target's other spell. If mimicking Summon spell, it revives target to 2 Life.
    1- Rage (Pink): Target's next hit to player is an instant kill, even if target hits limb. This spell trumps the Shield spell.

    Two other powers the Mages have do not use colored markers.
    Garrison: Players of the same team can spawn from the Mage instead of the spawn point. This is always active.
    Reequip: At the start of a battle, a Mage sacrifices all weapons he or she has as well as Throwables, and Armor. in Exchange, they can Carry a Two-handed Weapon. Be advised they can still wear limb armor.
    These are unofficial spells that will be tested in upcoming battles:
    1- Rage (Orange): Target's next hit to player is an instant kill, even if target hits limb. This spell trumps the Shield spell. When Target dies, opponent dies as well. If target and opponent are the only ones left, target is considered the winner.
    1-Mimic (pink): Mimics target's other spell. If mimicking Summon spell, it revives target to 2 Life.

    1- Sanctify (Purple): [Can only be cast on Mage] Mage's Life reduces to 1 (Reguardless of wearing healing spells or Armor). They cannot wear healing spells, and any healing spells they have worn are discarded. In exchange, that Mage alone can cast up to 3 spells on targets (a target that already has 1 spell equipped can only be given 2 more by that Mage).
    (view changes)
    2:40 pm
  3. page News and Updates edited ... Games Played: HGM, TDM, SB, QM, & BM. Players Present: ~24 ... of Erobern [Upcoming!!…
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    Games Played: HGM, TDM, SB, QM, & BM.
    Players Present: ~24
    ...
    of Erobern [Upcoming!!!]
    Saturday, April 25th, @ Liberty Park, 10:00-3:00.
    Games Planned:Played: CM, TDM, various others.HG, CTF.
    Players Expected: >12Present: ~20
    -Nerf Battles
    - The Trinity Games
    (view changes)
    2:38 pm

Tuesday, April 21

  1. 8:58 pm
  2. page Factions edited ... Unless specified by the game type, all players have 2 Lives at the start of each battle. Unlik…
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    Unless specified by the game type, all players have 2 Lives at the start of each battle. Unlike Nerf battles though, players can loose limbs. from the side of the shoulder to the hand counts as a limb, and from the bottom of the knee to the foot counts as a limb. If an arm is lost, put it behind your back. If a leg is lost, hop on the other leg. This means from the knee to the top of the shoulders count as the target hit area. Head strikes do count.
    Rules:
    1) If borrowing another player's Weapon or Armor, you must ask the owner's permission first. If borrowing, you are responsible for the items' condition. Treat anything you borrow as if it is your own.
    2) The more players that pay attention to the announcer when prepping for the next game, the more time all players will have to play! It is better to spend more time on the field than more time in the bunker re-explaining everything because you were too busy <insert excuse>. So please, don't be the one everyone is waiting on to start the next game!
    3) Honesty is a virtue. When you are hit, be truthful about it. Believe it or not, the more truthful players are on the battlefield, the more fun they have (probably because they aren't arguing over if <insert name> was hit or not).
    4) Players can switch weapons with dead players if they match to each other's class. Throwables can only be picked up during a game by those who can carry Throwables.

    Stances: {Load Packer.jpg}
    Offensive: The more common stance, this lets players carry "Throwables" (small, hand-held weapons that can be thrown) such as Throwing Axes, Throwing Knives, or Morning Stars. This lets players be able to combat at various distances, and having more weapons at their disposal (Note: This does not mean you can throw your primary weapon; this means you can throw small weapons built to be thrown, not wielded).
    ...
    Defensive Warriors are perfect for front-liners or lone-fighters, and they make fantastic candidates as 'tanks', helping them stay in battle longer than others, and even come across as intimidating on the field. Equip Limb Armor, and using a shield and sword or two-handed weapon, and you are a walking fortress. Dual wield with torso armor and you're a fine leader who can see the battles to the end with whizzing blades.
    -The Archer- {Leather Archer.jpg}
    ...
    artillery requirements. itIt acts just
    Offensive Archers are the kings distance, having fitting weaponry for long, medium, and short ranges. Little escapes their range, making players who battle as them fighters that should always be kept in the corner of the eye. Wonderful attackers who can backup warriors at any place on the field, and great nippers who can sneak on targets at any range necessary.
    Defensive Archers can fight at a distance with the comfort of having the extra 2 Life as a blanket of safety. They can endure more close calls if ambushed, allowing them to swiftly back off and live, or buy time to whip out your melee weapon in hand.
    {Summoner.jpg} -The Mage-
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    They can stac kupstack up to two
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    on a throwable.throwable, or target.
    Offensive Mages can carry multiple Throwables. This gives a Mage a frightening ability of having medium-ranged attacks, as well as being able to cast spells.
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    the Life boosts to make up for weapon sacrificing (if done),boosts, and it
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    giving time as another playing
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    game. They are rubber bands withhave colored markers
    3- Heal (blue): Adds +3 Life to target and restores limbs (Ex: a player with 2 Life left has been cast with a Healing spell. Now they have 5 Life).
    1-2- Damage (red):
    ...
    it deals four4 damage.
    3-
    ...
    team) to one health,1 Life, and they
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    for you.
    1-
    Any spells the target is wearing when summoned are active again.
    1-
    Shield (green):
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    Limbs, and target will be
    Two other powers the Mages have do not use colored markers.
    Garrison: Players of the same team can spawn from the Mage instead of the spawn point. This is always active.
    Sacrifice: IfReequip: At the start of a battle, a Mage sacrifices
    ...
    or she has,has as well as throwablesThrowables, and Armor,Armor. in Exchange, they can
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    Two-handed Weapon. Be advised they can still wear limb armor.
    These are unofficial spells that will be tested in upcoming battles:
    1- Rage (Orange): Target's next hit to player is an instant kill, even if target hits limb. This spell trumps the Shield spell. When Target dies, opponent dies as well. If target and opponent are the only ones left, target is considered the winner.
    1-Mimic (pink): Mimics target's other spell. If mimicking Summon spell, it revives target to 2 Life.
    1- Sanctify (Purple): [Can only be cast on Mage] Mage's Life reduces to 1 (Reguardless of wearing healing spells or Armor). They cannot wear healing spells, and any healing spells they have worn are discarded. In exchange, that Mage alone can cast up to 3 spells on targets (a target that already has 1 spell equipped can only be given 2 more by that Mage).

    (view changes)
    12:46 am

Monday, April 20

  1. page Factions edited In Styroblast, there are three factions you can fight as, and two stances of each faction. There ar…
    In Styroblast, there are three factions you can fight as, and two stances of each faction. There are Warriors, Archers, and Mages, and the two stances each has is Offensive and Defensive. Clothing can be anything from coats to tunic to robes to casual attire.
    Unless specified by the game type, all players have 2 Lives at the start of each battle. Unlike Nerf battles though, players can loose limbs. from the side of the shoulder to the hand counts as a limb, and from the bottom of the knee to the foot counts as a limb. If an arm is lost, put it behind your back. If a leg is lost, hop on the other leg. This means from the knee to the top of the shoulders count as the target hit area. Head strikes do count.
    Rules:
    1)

    Stances: {Load Packer.jpg}
    Offensive: The more common stance, this lets players carry "Throwables" (small, hand-held weapons that can be thrown) such as Throwing Axes, Throwing Knives, or Morning Stars. This lets players be able to combat at various distances, and having more weapons at their disposal (Note: This does not mean you can throw your primary weapon; this means you can throw small weapons built to be thrown, not wielded).
    ...
    out with 54 Life instead of 32 Life), and Helmets adds +1+2 Life (Which
    ...
    Torso and headHead armor is
    Factions
    {Loaded Tanker.jpg} -The Warrior-
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    melee weapon; sword, shield, axe, spear, staff, mace, rapier, hammer, trident,Sword, Shield, Axe, Spear, Staff, Mace, Rapier, Hammer, Trident, anything melee
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    can carry shieldShield or shield-like weapons.Shield-like weapon.
    Offensive Warriors
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    at the ready at arms,ready, it makes
    Defensive Warriors are perfect for front-liners or lone-fighters, and they make fantastic candidates as 'tanks', helping them stay in battle longer than others, and even come across as intimidating on the field. Equip Limb Armor, and using a shield and sword or two-handed weapon, and you are a walking fortress. Dual wield with torso armor and you're a fine leader who can see the battles to the end with whizzing blades.
    -The Archer- {Leather Archer.jpg}
    (view changes)
    11:22 pm
  2. page Game Types edited Game Types Both Styroblast and Nerf games played at battled are derived from the list of game t…

    Game Types
    Both Styroblast and Nerf games played at battled are derived from the list of game types here. Specifications to each game depends on number of players and whether it is a Styroblast battle or Nerf battle. If a game is put on a time limit, there will be unlimited respawns.

    {Skeletal Angel.jpg} -Team CTF (Capture the Flag)-
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    tag your basespawn point as usual.
    -Team CTF 2 (Capture the Flag)-
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    in your basespawn point along with your own flag (you can't win unless you possess your own flag as well).flag. If you
    -Team Deathmatch- {Hoist the Colors.jpg}
    ...
    Traitors allowed.
    -Free For All-
    The object is simple: Kill everyone else. Alliances may be forged once the game has begun, but only one will be victorious. There is normally 1-3 respawns allowed.
    -Dual Tournament--Tournament-
    Standard one-on-one dual. A fight to the death. Duals are set up as a grid, and the winner goes to the next match, until it's the final Dual.
    -Zombie Match-
    One or two players start out as zombies, while the rest are survivors. The Zombie's objective is to infect everyone, and the Survivors' objective is to stay alive. The last survivor is the winner. Zombies can only rely on melee weapons (this applies to both Styroblast and Nerf), and if struck by survivor, must stop for ten seconds. Survivors struck by Zombies are immediately turned to Zombies.

    -Campaign-
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    points scattered all over the
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    checkpoints.
    -Styroball- [Styroblast Only]
    A sport/ball game to be done indoors with only Militia Warriors [melee]. Fighters are split into two teams over the battle field, and the team that scores the specified number of points by hitting a bouncing ball into the goal wins. Each team can have seven players of their team on the field. The remaining players are substitutes that can switch out with any of the players that tag them in. (Note: Shield users are best as goalies, Two-handed users are great for defense, and any other melee players are for all around. However, teams may set up positions however they please).
    -Escort the President/King-
    There are two teams; Secret service/Knights and Terrorists/Bandits. The Secret Service/Knights must escort the President/King from one end of the battle area to the other. The Terrorists/Bandits must kill the President/King before that happens. The team that reaches their objective first wins.
    - Yo'-Mamma-Been-Shoppin' -
    Much like Escort the President/King, but with a few differences. Yo'-Mamma-Been-Shoppin' is a Terrorist/Bandit leader who has turned his back on his Cult, and wishes to sell the group out to the Secret Service/Knights, but now has a bounty on his head. The Terrorists/Bandits are out for revenge and the bounty, while the Secret Service/Knights must find Yo'-Mamma-Been-Shoppin' and protect him/her by wiping out the Terrorists/Bandits to win. Terrorists can team with each other, but only one Terrorist/Bandit can win; the one who kills Yo'-Mamma-Been-Shoppin'.
    -Boss Battle-
    a selected number of the best fighters are the Bosses, which work together on a team, while the rest of the many fighters are split into teams. The bosses will face off the other fighters one team at a time. The goal is to see which team can take all the bosses down, or as many as they can. If there is a tie, the equally-scored teams fight to the death. Bosses possess five-lives while all other players have the standard two-lives.
    -Mission/Quest Matches-
    This game type is one that is set up by the game masters for specific battles. It is essentially the name for a sandbox match, where a simple background story is composed, and all players play rolls in finishing the scenario. Ususally all players will have a standard two-lives. For Styroblast, classes may be added or subtracted for the scenario. (Example for a Styroblast battle: An Ice Lord is conquering the land, and only a sacred weapon can be used to defeat the Ice Lord. However, the Ice Lord has broken the sacred weapon into three pieces and has them guarded by his followers at three of his towers. Only Mages can hold the pieces, only a Warrior can wield the sword, and only Archers can stun the Ice Lord so the Warrior can kill him.)

    (view changes)
    11:11 pm
  3. page space.menu edited ... Crafting Game Types Nerf Page Sandbox
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    Crafting
    Game Types
    Nerf Page
    Sandbox
    (view changes)
    10:23 pm
  4. page Nerf edited Nerf Page You didn't think Larp battles and bofer crafting was the limits to Styroblast, did yo…

    Nerf Page
    You didn't think Larp battles and bofer crafting was the limits to Styroblast, did you? No, Styroblast also hosts Nerf shoot-outs too!
    {Runk Down.jpg}
    It could be argued back and for which is better; Nerf or Styroblast. So we decided not to have a debate over it and simply leave it as this: Those interested solely in Nerf don't have to come to Styroblast battles, and those interested in Styroblast don't have to come to Nerf battles. For those interested in both, however, are doubly respected! Players that participate in Nerf can be as immersive and role-playing as they care to.
    Nerf battles are always held in indoor locations, thus ammunition loss is kept to a minimum, and on this note, there are a few rules every Nerf Player must abide by.
    1) If borrowing another player's weapon or ammo, you must ask the owner's permission first. If borrowing, you are responsible for the weapon's condition and ammo count. Treat anything you borrow as if it is your own.
    2) At the end of each Nerf game, all players will search the game area and pickup all darts they can find. It doesn't matter to whom the darts belong to, pick them up. The darts are pilled in a box, where players sort through them and reclaim the darts they used.
    3) The more players that pay attention to the announcer when prepping for the next game, the more time all players will have to play! It is better to spend more time on the field than more time in the bunker re-explaining everything because you were too busy <insert excuse>. So please, don't be the one everyone is waiting on to start the next game.
    4) Honesty is a virtue. When you are shot, be truthful about it. Believe it or not, the more truthful players are on the battlefield, the more fun they have (probably because they aren't arguing over if <insert name> was shot or not).
    Nerf Disk bullets, N-Strike darts, Elite darts, Whistler darts, Plunger darts, Zombie Strike darts, and Rival balls (from the Nerf Rival series coming out this Fall) count at one damage. Two of any of those darts will kill a player; it does not matter where on the body it hits. One Mega dart or foam Rocket counts as an instant kill to players, no matter where on their body it hits. Also, any foam knife, foam dagger or foam sword can be used to Shank players, which are instant melee kills (NOTE: to kill someone with a melee weapon, you must say "Shink" "Shank" "Shwing", or "Sir Prise!" while striking them to get the Shank kill. Daggers, Knives, Hatchets and Shortswords from Styroblast can be used as well).
    What weaponry can I use in Nerf? Any Nerf dart gun you have! Modded or not, it matters not; you can use it. As long as it isn't a water gun (pants-wetting pranks don't count as shots or kills). You can also make your own weapon that shoots a type of Nerf dart (such as pvc pipe usage of some kind). Foam Knives, Daggers, Hatchets or Shortswords can be used for melee. Shields can be useful and well as Walkie Talkies for communicating with other players.

    (view changes)
    10:22 pm

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